Game Theory for Decisions

Version 1.0.0. Free. Works with major AI agents. Source: github.com/diaryofamademan/skills

Episode 2

The video for this episode goes here when it publishes.

What it does

When a result depends on what someone else does next, a plan is not enough. You are in a game. This skill makes your agent map it before you move: who the players are, what each one gains or loses, who knows what, and who moves when. Then it solves for the likely response, checks which threats and promises are actually credible, and looks for the move that changes the game instead of just playing it.

Use it when:

  • A negotiation, offer, or deadline is coming up.
  • A competitor made a move and you need to answer it.
  • Several parties have to agree, and any one of them can block you.

What is inside:

  • The eight step procedure, from framing the decision to the response plan.
  • Player and payoff maps that label every claim as observed, declared, inferred, or unknown. No fake precision.
  • The cheapest compliance test, and the rule about threats you have already made and not carried out.

Get the skill

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